//==============================================================================
// Caravan_anim.txt
//==============================================================================

//==============================================================================
define rushSFXunit
{
   SetSelector
   {
		TechLogic none/Rush Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle sfx a rush unit
			}
		}		    
   }
}

//==============================================================================
define wheel
{
   set hotspot
   {
      version
      {
         Visual Attachment A Wheels Spoked
      }
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_idle
			connect hotspot rushSFXunit hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedIdle
			connect hotspot rushSFXunit hotspot
         }
      }   
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Flail
			connect hotspot rushSFXunit hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedFlail
			connect hotspot rushSFXunit hotspot
         }
      }   
   }
}

//==============================================================================
anim walk
{
	SetSelector
	{
		InventoryLogic 0 1
		set hotspot
		{
			version
			{
				Visual Trade G Donkey_Walk
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.10 true
			    tag SpecificSoundSet 0.10 false HorseHoof1 checkVisible
			    tag SpecificSoundSet 0.25 false HorseHoof2 checkVisible
				connect hotspot rushSFXunit hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Trade G Donkey_LoadedWalk
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.10 true 
			    tag SpecificSoundSet 0.10 false HorseHoof1 checkVisible
			    tag SpecificSoundSet 0.25 false HorseHoof2 checkVisible
				connect hotspot rushSFXunit hotspot
			}
		}
   }   
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Bored
			connect hotspot rushSFXunit hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedBored
			connect hotspot rushSFXunit hotspot
         }
      }   
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.51 false HeavyFall checkVisible
//-- end auto generated section
connect hotspot rushSFXunit hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedDeath
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.51 false HeavyFall checkVisible
//-- end auto generated section
connect hotspot rushSFXunit hotspot
         }
      }   
   }
}
